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Game Makers
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Everything posted by SLOom

  1. Lags will be improved in a future version as it requires a lot of work and stability. For now, you can use the current settings regarding animations as mentioned previously.
  2. You should've posted this as a bug (it's actually a bug and not something we removed/didn't add). But I have a good hope, it will be fixed in 1.55 - If not, in 1.56.
  3. Yeah, Dark 2 looks very nice.
  4. Hello @slint We are happy to announce that your suggestion was brought to xat staff (they liked it) and it will be considered in the future ! But, it's an intention, not a commitment (if it's too hard, we may forget about). We can't wait to show you once it's done! Congratulations!
  5. I do believe this suggestion has a potential in the future (I liked it personally). But I have 2 questions regarding: preview 1 and preview 3. Preview 1: What is it for ? Is it an alternative to preview 2 ? Preview 3: Are they both different dialog ou they are the same ? I see different title on both.. Thank you for your suggestion!
  6. SLOom


    If the person who changed your rank were invisible on the chat, it's normal.
  7. SLOom

    Statusfx glitch

    I tried on your bot yesterday (statusfx was enabled) and couldn't reproduce the issue. But yeah, if you can provide more information about this, it would be cool. Thank you.
  8. SLOom

    About chat HTML5

    Changed Status to Fixed
  9. SLOom

    About chat HTML5

    Issue fixed in 1.54
  10. Changed Status to Fixed
  11. Issue fixed in 1.54
  12. Changed Status to Closed
  13. Not a HTML5 bug. Closing this.
  14. SLOom

    Namegrad Bug

    I'm seeing a yellow name, so fixed ?
  15. Changed Status to Closed
  16. As it was a Flash bug and it will not be fixed, i'm closing this.
  17. Changed Status to Closed
  18. I'll be closing this as it was a limited pawn.
  19. SLOom

    Ttth command bug

    Changed Status to Closed
  20. SLOom

    Ttth command bug

    Closing this as it will probably not happen on HTML5.
  21. SLOom

    Statusfx glitch

    How can we reproduce ? I tried on someone with Statusfx and no issue.
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