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HelperNate

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Everything posted by HelperNate

  1. The deadline for this contest ends in 1 week! If requested I can add another week or two.
  2. The deadline for this contest ends in 2 weeks! Hope to see some entries soon!
  3. I just found out that I have a huge report due on October 18, and I will have to push the event to next week. However, I am in a time conflict. I usually host during the afternoon in my timezone, but in Press Your Luck, I had plenty of users when I hosted in the night time. So given my timezone, and that it's likely later for just about everyone else, I will open up a poll as to when I should host the event. Keep in mind that when I say a day like "Saturday night" that also means it drags into mid-morning of the next day (12AM, 1AM, 2AM, etc.). When is a good time for me to host this event? The first part of the answer will be in my timezone, and in parentheses will be the likelihood of how much later it will be for other users' timezones. For context, my timezone is Pacific Daylight Time (PDT).
  4. I have added a recommendation to include a countdown to count when either: An in-chat event will start A forum contest's deadline has been reached Information about adding countdowns can be found under the section "Deciding when to host your contest"
  5. The initial post has been edited a few times to include some new updates and features that were not previously hosted on test runs. Also, the instructions for how to uncover all codes have been edited to be made more clear.
  6. Good luck with GameBot. Unless the bug gets fixed, you better hope nobody else commands it.
  7. Hello! I am trying to re-create a game I used to play as a child called Outnumbered! It is a game of puzzle, mystery, and luck! Original game here: https://classicreload.com/super-solvers-outnumbered.html Objective: How to uncover room codes: How to uncover the secret code: Deciding: This is the biggest part of the game, and you will either leave with some xats, or get eliminated from the game with nothing! Note: If you uncover all room codes, but not enough pieces of the secret code, you will be asked if you want to decide, or pass your turn. For each time you pass your turn, you will uncover 1 piece of the secret code, but once all codes are uncovered, you will NEED to make a decision! During this point, you cannot catch Telly to uncover more of the secret code after you have uncovered all room codes. Update: If you uncover all room codes, but NONE of the secret code, your turn will be automatically passed, but you will uncover 1 piece of the secret code. Update 2: Whenever a room is chosen, that room is eliminated, and so is the player. When a player chooses a room, they are eliminated from the current game and must wait until the next game to play again, regardless if the room they chose was an antagonist's hideout. Sudden Death: Update 3: During Sudden Death, any omitted codes not yet uncovered cannot be uncovered. After Sudden Death, when it comes to deciding a room, I will private chat your progress, and you have to guess within your own progress which hideout room contains the most xats. How to correctly decide where an antagonist is: Comparisons between the original game and my re-created version: I was able to make the game multiplayer-friendly There are a total of 10 rooms instead of 5 There is more than 1 antagonist to find besides the Master of Mischief The quick math problems that must be solved when catching Telly have been replaced by luck similar to !pgo catch The word problems in the rooms have been replaced by gamebans There is no 9PM to 12AM time limit; the game ends when all antagonists are found, or when all players are eliminated Energy and score stats also do not apply nor is there an energy supply recharger Livewire obstacle is excluded from this re-creation You cannot see your decoder at any time; I only private chat your progress when it is your turn Follow-up to the previous point: You cannot decide where an antagonist is at any time; you can only decide when it is your turn Telly only zaps you when you take too long to respond and you lose a turn What is the prize and budget for this game? I plan to host a total of 3 games with a total budget of 25,500 xats. Prizes for finding the Master of Mischief and his robots are as follows: Master of Mischief: 5000 xats Robot 1: 2500 xats Robot 2: 1000 xats The robot names will change each game between Buffo, Lectro, Pogo, Rollo, and Turbo. When and where will this game be hosted? Will FEXBot be needed? The game will be hosted @ Game chat. I do not know exactly when I will be able to host this game, but it will be tentatively on October 25th @ 5AM GMT / 1AM EDT. I will reply to this thread again when the time gets closer to hosting, or I have to delay the event due to real life circumstances. As for needing the FEXBot, it will only be used for trying to catch Telly and using a command !catch similar to !pgo catch, and also using !decide when it is your turn when eligible. I could probably do without the FEXBot for when Telly spawns, but the running away time will be less exact, and in place of the !decide command, you can just say you want to choose a room. I still don't understand this game. Can I play a test run before the actual event? Unfortunately not. At best, you should play the original game linked above on classicreload.com if you have never heard of this game so you understand the concept and at least some of what the main event will be like. Recommended number of players: 7 to 10, although this can be hosted with as many players as possible. It will just take longer with the more participants, as there is a lot of note-taking on my part! Hope to see you there!
  8. General Information: I am in need of general backgrounds which I can use on a monthly basis for Game chat. Details and Guidelines: Both an inner background and outer background must be provided Must have a matching button color (state color code) Don't make colors too dark / too bright, or in other words, hurtful to eyes Background must be publicly posted in comments Limit of 3 entries per person Be as creative as possible If you are making CSS, you may post it here or message me the code, whichever you prefer How to submit: To submit your entry, reply with your completed backgrounds with the links included. Each user may submit up to 3 entries. If you submitted a background that is not to your satisfaction, edit your reply with the new backgrounds with the new links included. The deadline to submit entries will be on November 9 @ 7AM GMT / 3AM EDT. Prize Information: 1st place: 5000 xats 2nd place: 2000 xats 3rd place: 1000 xats Prize Holder: @HelperNate Judges: @HelperNate @Goku
  9. Fun fact about myself: Transcribing music by ear is a special talent of mine!

    1. Stif

      Stif

      That's really nice!

  10. I have a new contest idea for xat that is almost complete after I run few more test runs.

     

    It is a game called Outnumbered and is a game of puzzle, mystery, and luck involving gamebans.

    1. VaLsteiN

      VaLsteiN

       i m waiting for an improved version i hope you can do it without any problems thanks!

  11. Great idea @Goku! This chat needs more contests to be hosted, and lately I have been too busy in real life + kind of de-motivated to continue, so it's nice to see someone else step up to the plate! Great work!
  12. Hey, what if your group password + your xat account password are the same? Are they case sensitive? Which would work, the password entered as the group password, or the xat account password? What if INCIDENTALLY your xat account password is exactly the same as another Main Owner's (set by main power)? What would happen? Might I suggest a dialogue box that can say something like: Then after clicking your name, as an additional security measure, you get an email with a link to verify your identity, then when you follow the email link you would have access to YOUR Main Owner permissions in that chat group.
  13. Sounds very similar to this:
  14. At the beginning of a new month, someone from the Contributor group will post a topic providing a summary for discussions that were discussed in the Contributor section during the previous month. This is to allow the community to be more informed and have a better understanding of the Contributor group. If you have any concerns or suggestions that you would like to be brought to the attention of the Contributor group, message any of the Contributors. You can see our previous logs here. Concluded Discussions These topics are concluded and are no longer being discussed. If you have any concerns about the conclusion of these topics, feel free to send a message and I'll see what I can do to help you. Appointment of new chat managers:
  15. I have cleared my friends list and organized my FEXMail and forum messages.

  16. With the development of HTML5 on xat, several chats are choosing the setting to default the normal web address to HTML5 instead of Flash. For example, this means that whenever someone goes to xat.com/Game, it will take them to the HTML5 version of xat instead of Flash. Am I still able to use the Flash version of xat? Yes, with this new setting in effect, the Flash version of xat is still accessible. Just add ?old to the web address like xat.com/Game?old. What about the gamebans? After some users and I did some testing, I am aware that some of the gamebans will work in this new HTML5 format. Some others still need to be developed to accommodate for HTML5. If a gameban does not load, it is likely not developed. In this case, contact an Owner or refresh the chat twice to get unbanned by the FEXBot. Final note: This default to HTML5 setting will go into effect effective July 1st, along with some other changes, such as chat background, bot display, and the bi-yearly reset. Thank you and happy gaming fellow xatters! The following gamebans are compatible with HTML5: Codeban, Spaceban, Snakeban.
  17. As you may have known, for the past 3 years, I have been moderating several official xat rooms at a time, which I call "xat patrol." Now, with much more real life responsibilities, I have lost the time and motivation to dedicate to continue to do this duty. For this reason, I have quit xat patrol. What does this apply to? This applies to my staff position on the following chats: Assistance, Chat, Help, xat_test, Loja, and Trade. I have also left their respective clubs on the forum as well. Will you still be active on xat? Yes, I will still be active on parts of xat. However, this is only limited down to managing Game chat, continuing to check the forum regularly, and answer to reports and messages. I will still keep my inventory on my xat account, and continue to host contests when I have the time. Recently when I had a short amount of time after work, I would only check those parts of xat, and only moderate the other chats when I had more free time. However, moderating the other chats is no longer the case, and managing Game by itself is still much of a responsibility. This time away from xat patrol will also give me more time to continue to manage and improve Game, and maybe even host more contests! It has been a pleasure serving as a team member in most of the official chats of xat, but I cannot dedicate my time to continue to do this anymore. I will still continue to fill my role as a chat manager, a Contributor, a Verified Prize Holder, and, if needed, a helper! Cheers, and thank you chat managers for allowing me to moderate your chat!
  18. It seems that you and I have different approaches about this game. I never thought of Bingo that way with the users putting numbers in their names.
  19. Hello everyone. So today @Coolingman found something interesting, as to why GameBot leaves during gameraces, and after him and I did some testing, we found out what causes it! Whoever calls the GameBot using command !bot must be the same user who controls it. Example: http://prntscr.com/stfvt4 In the example provided above, since I was the one who called GameBot using command !bot, I am able to use !start and !stop to start or stop the game on command. It is also the same person who called GameBot that is the only one that can make adjustments to the !times and !prize settings. Example: http://prntscr.com/stfww4 As you can see, since I was the one who used !bot to call GameBot, I can use commands to adjust the game such as !start, !stop, !times, and !prize. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOWEVER: If a DIFFERENT user attempts to command the GameBot to make adjustments to the game, or to start and stop it, the GameBot just LEAVES the chat! Examples: http://prntscr.com/stg05n http://prntscr.com/stg0ba This applies whenever a DIFFERENT user OTHER than the one who used !bot to call the GameBot attempts any of the following commands, causing GameBot to leave: !start !stop !times x y z !prize number As for the !times and !prize command, the GameBot only leaves when someone other than the one who called GameBot attempts to make adjustments using those commands like !times 90 3 20, or !prize 50. However, the CURRENT settings can be viewed by anyone by simply using !times and !prize. Example: http://prntscr.com/stg37c In the example above, my main account "[slowreply]Nathan" was the one who called GameBot using !bot, and my alternate account "Bowserbot" was able to view the !times and !prize settings in place. However, when Bowserbot attempted to adjust the prize, the GameBot left the chat. IMPORTANT: Whenever ANYONE OTHER THAN THE ONE WHO CALLS GAMEBOT attempts to use !start, !stop, or to adjust the !times and !prize settings does so, that makes the GameBot leave the chat. It does not matter if the user is registered, or unregistered, or has the gamerace power or not. They were not one the one who called the GameBot using !bot, therefore they cannot make any adjustments to the game nor start and stop the game without the GameBot leaving. This can pose a serious disruption to GameBot contests, as someone could command the bot midgame using the above mentioned commands, and the GameBot will STILL leave even DURING the game! Also, it does not matter if the other user Private Chats or Private Messages GameBot the commands, the result will be the same. Summary: Whoever calls the GameBot using command !bot is the ONLY USER that is able to properly adjust settings to the game, as well as start and stop the game on command. If anyone else attempts to use the GameBot by commanding it in main chat or private chat, the GameBot will leave the chatroom. The only exception is when the differing user uses !times and !prize to ONLY VIEW the current settings.
  20. I am thinking about hosting an event like this, but could take some work on my end if I do not have the proper resources to do it! So far what I have in mind is making cards with random numbers in random places and players can choose which cards to have. Then whenever I call a random number using !random in FEXBot's private chat, the player could make the appropriate note on their card if the number was called to cross it out. The only downsides to this though, I would also have to make notes of which numbers were called and cross them out on every card, so if someone calls out "BINGO" I will know if they actually received a Bingo or not.
  21. Thinking about hosting Deal or No Deal again.

    1. DUYGU

      DUYGU

      This is good

  22. Finals complete! Got a full work day tomorrow, but my xat activity should start going back to normal starting Thursday morning (for most timezones).

    1. Abrahan

      Abrahan

      xat is waiting for you!

  23. Should be back on xat chat patrol throughout the week next week. Got a heavy work schedule for the rest of this week + some finals for some of next week.

  24. Xat2 977646c6 fe36a6c1 570594f4 0b0218f6 e788080e 511ef607 7dadc490 051b1189 6db4ddcf 68312278 051b1189 6db4ddcf 68312278 xat_test 8dc9e2b0 bf2eb25b a986f7eb a51b0ab8 b16d6c07 0c61eb2b 129db768 df4bd56d c5bfea63 6bb9077a a26025e4 47108fc1 245fc56a 540c5e4d 5728bffc 29307468 20f85398 c5bfea63 a7ef72e4 bdc9db93 bf80acd9
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