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  • External SWFs are rendered at lower quality compared to inline ones


    Angelo
    • Status: Won't Fix Priority: Normal

    When sending an inline smiley code, such as :‍) :‍D ;‍) :‍o :‍p 8-‍) :‍@ :‍s :‍$ :‍( :'‍(  |-‍), it results in pristine smiley quality.

    However, sending it's external .swf counterpart seems to result in a very poor quality smiley. (Smile) (Biggrin) (Wink) (Eek) (Tongue) (Cool) (Mad) (Confused) (Redface) (Frown) (Crying) (Sleepy)

     

    The quality of the extended smiley code is much, much worse than the shortcut smiley code. Examples are provided below:

     

    YmpEaVS.png rF5f2Z7.png

    3XI3n2W.png  Nk6yOsY.png

     

    Mini-note: Seems like 8-‍) and (co‍ol) are both terrible quality. 

    Mini-note 2: :-* is great quality. 

     


    Steps to reproduce bug: Step 1: 
    Step 2: 
    Step 3: 
    etc
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    Quote

    When sending an inline smiley code, such as :‍) :‍D ;‍) :‍o :‍p 8-‍) :‍@ :‍s :‍$ :‍( :'‍(  |-‍), it results in pristine smiley quality.

     

    Inline ones are integrated in the chat directly, that's why they are high quality compared to the external ones.

     

    After I really don't know the reason of why the external ones are low quality. Maybe, it has a feature to make it high quality somewhere in the chat. (not sure)

    Edited by SlOom
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    A temporary " " " " workaround " " " " for this issue is to add #eyes to the end of your smiley codes, for example (cool#eyes) or (mischief#eyes).

    qBWb1gq.png

    Please note that this is probably not intended to be an actual fix or workaround, and that this still remains as a bug.

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    To add onto this:

    Pawns that have nothing on them (such as stars, hats, etc... Toon pawns) have prestine quality, however once you add elements to the pawn, it deteriorates in quality.

     

    This wasn't such a big issue up until recently as retina/4k displays were a rare thing. However, that's not the case anymore, and especially with making mobile applications, this should be resolved.

     

    I assume it's something to do with how those things are loaded. Pretty sure it's loaded as a "bitmap" or something.

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    4 minutes ago, adam_ said:

    To add onto this:

    Pawns that have nothing on them (such as stars, hats, etc... Toon pawns) have prestine quality, however once you add elements to the pawn, it deteriorates in quality.

     

    This wasn't such a big issue up until recently as retina/4k displays were a rare thing. However, that's not the case anymore, and especially with making mobile applications, this should be resolved.

     

    I assume it's something to do with how those things are loaded. Pretty sure it's loaded as a "bitmap" or something.

    For reference to the bug coordinators, here's a screenshot of what adam_ is describing:
    ylqlnsY.png

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  • Priority Definitions

     

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